58 research outputs found

    Frame of Reference Interaction.

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    We present a unified set of 3D interaction techniques that demonstrates an alternative way of thinking about the navigation of large virtual spaces in non-immersive environments. Our alternative conceptual framework views navigation from a cognitive perspective—as a way of facilitating changes in user attention from one reference frame to another—rather than from the mechanical perspective of moving a camera between different points of interest. All of our techniques link multiple frames of reference in some meaningful way. Some techniques link multiple windows within a zooming environment while others allow seamless changes of user attention between static objects, moving objects, and groups of moving objects. We present our techniques as they are implemented in GeoZui3D, a geographic visualization system for ocean dat

    Integrating Multiple 3D Views through Frame-of-reference Interaction

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    Frame-of-reference interaction consists of a unified set of 3D interaction techniques for exploratory navigation of large virtual spaces in nonimmersive environments. It is based on a conceptual framework that considers navigation from a cognitive perspective, as a way of facilitating changes in user attention from one reference frame to another, rather than from the mechanical perspective of moving a camera between different points of interest. All of our techniques link multiple frames of reference in some meaningful way. Some techniques link multiple windows within a zooming environment while others allow seamless changes of user focus between static objects, moving objects, and groups of moving objects. We present our techniques as they are implemented in GeoZui3D, a geographic visualization system for ocean data

    Linking focus and context in three-dimensional multiscale environments

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    The central question behind this dissertation is this: In what ways can 3D multiscale spatial information be presented in an interactive computer graphics environment, such that a human observer can better comprehend it? Toward answering this question, a two-pronged approach is employed that consists of practice within computer user-interface design, and theory grounded in perceptual psychology, bound together by an approach to the question in terms of focus and context as they apply to human attention. The major practical contribution of this dissertation is the development of a novel set of techniques for linking 3D windows to various kinds of reference frames in a virtual scene and to each other---linking one or more focal views with a view that provides context. Central to these techniques is the explicit recognition of the frames of reference inherent in objects, in computer-graphics viewpoint specifications, and in the human perception and cognitive understanding of space. Many of these techniques are incorporated into the GeoZui3D system as major extensions. An empirical evaluation of these techniques confirms the utility of 3D window proxy representations and orientation coupling. The major theoretical contribution is a cognitive systems model that predicts when linked focus and context views should be used over other techniques such as zooming. The predictive power of the model comes from explicit recognition of locations where a user will focus attention, as well as applied interpretations of the limitations of visual working memory. The model\u27s ability to predict performance is empirically validated, while its ability to model user error is empirically founded. Both the model and the results of the related experiments suggest that multiple linked windows can be an effective way of presenting multiscale spatial information, especially in situations involving the comparison of three or more objects. The contributions of the dissertation are discussed in the context of the applications that have motivated them

    Multi-Resolution Functional ANOVA for Large-Scale, Many-Input Computer Experiments

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    The Gaussian process is a standard tool for building emulators for both deterministic and stochastic computer experiments. However, application of Gaussian process models is greatly limited in practice, particularly for large-scale and many-input computer experiments that have become typical. We propose a multi-resolution functional ANOVA model as a computationally feasible emulation alternative. More generally, this model can be used for large-scale and many-input non-linear regression problems. An overlapping group lasso approach is used for estimation, ensuring computational feasibility in a large-scale and many-input setting. New results on consistency and inference for the (potentially overlapping) group lasso in a high-dimensional setting are developed and applied to the proposed multi-resolution functional ANOVA model. Importantly, these results allow us to quantify the uncertainty in our predictions. Numerical examples demonstrate that the proposed model enjoys marked computational advantages. Data capabilities, both in terms of sample size and dimension, meet or exceed best available emulation tools while meeting or exceeding emulation accuracy

    Panoramic Images for Situational Awareness in a 3D Chart-of-the-Future Display

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    Many early charts featured sketches of the coastline, providing a good picture of what the shore looked like from the bridge of a ship. These helped the mariner to distinguish one port from another during an approach and establish their rough position within that approach. More recent experimental 3D chart interfaces have incorporated 3D models of land topography and man-made structures to perform the same function. However, topography is typically captured from the air, by means of stereophotogrammetry or lidar and fails to present a good representation of what is seen from a vessel’s bridge. We have been conducting an investigation of ways to present photographic imagery to the mariner to better capture the utility of the early coastline sketches. Our focus has been on navigation in restricted waters, using the Piscataqua River as a test area. This is part of our “Chart-of-the-Future” project being conducted by The Data Visualization Research Lab at the UNH Center for Coastal and Ocean Mapping. Through our investigation, we have developed a new method for presenting photographic imagery to the mariner, in the form of a series of panoramic images progressing down the channel. The panoramas consist of images stitched almost seamlessly together into circular arcs, whose centers are intended to be close to the position of a vessel’s bridge during transit. When viewed from this center, there is no distortion, and distortion increases to a maximum between two panorama centers. Our preliminary trials suggest that panoramas can provide an excellent supplement to electronic navigation aids by making them visible in the context of what can be seen out the window. We believe panoramas will be especially useful both in familiarizing a mariner with an unfamiliar approach during planning, and in enhancing situational awareness at times of reduced visibility such as in fog, dusk, or nightfall

    Linking Images and Sound in a 3D Museum Exhibit Demonstration

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    Fusing Information in a 3D Chart-of-the-Future Display

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    The Data Visualization Research Lab at the Center for Coastal and Ocean Mapping is investigating how three-dimensional navigational displays can most effectively be constructed. This effort is progressing along multiple paths and is implemented in the GeoNav3D system, a 3D chart-of-the-future research prototype. We present two lines of investigation here. First, we explore how tide, depth, and planning information can be combined (fused) into a single view, in order to give the user a more realistic picture of effective water depths. In the GeoNav3D system, 3D shaded bathymetry, coded for color depth, is used to display navigable areas. As in ENC displays, different colors are used to easily identify areas that are safe, areas where under-keel clearance is minimal, and areas where depths are too shallow. Real-time or model-generated tide information is taken into account in dynamically color-coding the depths. One advantage to using a continuous bathymetric model, versus discrete depth areas, is that the model can be continuously adjusted for water level. This concept is also extended for planning purposes by displaying the color-coded depths along a proposed corridor at the expected time of reaching each point. In our second line of investigation, we explore mechanisms for linking information from multiple 3D views into a coherent whole. In GeoNav3D, it is possible to create a variety of plan and perspective views, and these views can be attached to moving reference frames. This provides not only semi-static views such as from-the-bridge and under-keel along-track profile views, but also more dynamic, interactive views. These views are linked through visual devices that allow the fusion of information from among the views. We present several such devices and show how they highlight relevant details and help to minimize user confusion. Investigation into the utility of various linked views for aiding realsituation decision-making is ongoin

    Constructing a simulation surrogate with partially observed output

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    Gaussian process surrogates are a popular alternative to directly using computationally expensive simulation models. When the simulation output consists of many responses, dimension-reduction techniques are often employed to construct these surrogates. However, surrogate methods with dimension reduction generally rely on complete output training data. This article proposes a new Gaussian process surrogate method that permits the use of partially observed output while remaining computationally efficient. The new method involves the imputation of missing values and the adjustment of the covariance matrix used for Gaussian process inference. The resulting surrogate represents the available responses, disregards the missing responses, and provides meaningful uncertainty quantification. The proposed approach is shown to offer sharper inference than alternatives in a simulation study and a case study where an energy density functional model that frequently returns incomplete output is calibrated.Comment: submitted to Technometric
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